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Sleeping dogs game
Sleeping dogs game












Van Der Mescht conceded that the goal at the outset was to make a version of Rockstar’s Grand Theft Auto that was set in Hong Kong, with an additional drizzle of martial arts combat. It’s a surprisingly fruitful metaphor, largely unexplored in the medium, for what it feels like to be a video game player who is joyfully complicit in a series of morally dubious actions.Īnd it is to Rockstar that Sleeping Dogs owes its remaining debts.

sleeping dogs game

It does not involve two moles, one inside the police force and one inside organized crime, as in “Infernal Affairs” and “The Departed.” But the fiction of playing as an undercover cop is a big part of what makes Sleeping Dogs a rewarding experience. The executive producer of Sleeping Dogs, Stephen Van Der Mescht, said during a panel at the New York Asian Film Festival last month that “Infernal Affairs” was “the core inspiration” for the game. But just because you’ve played it before doesn’t mean it isn’t worth playing again. Sleeping Dogs, which is rated M for Mature and will be available on Tuesday for PCs, Xboxes and PlayStations, is unlikely to win any awards for the finest video game of 2012. Likewise, if you have played Grand Theft Auto IV, you’ve pretty much already played Sleeping Dogs, the new undercover-cop-in-Hong-Kong video game developed by United Front Games of Vancouver, British Columbia, and published by Square Enix (which picked up the project after Activision canceled it last year). Scorsese’s movie with accolades, including the Oscar for best picture.

sleeping dogs game

That didn’t stop critics and the Academy of Motion Picture Arts and Sciences from showering Mr. If you saw “Infernal Affairs,” the 2002 Hong Kong undercover-cop movie, then you had pretty much already seen “The Departed,” Martin Scorsese’s remarkably faithful remake four years later.














Sleeping dogs game